By Kirk Schreifer
20 Questions...Answered is a 3 e-book sequence of reproducible low point ESL/EFL/Literacy examining and dialogue texts. every one unit examines a component of existence presently of curiosity. From renowned curiosity in Dinosaurs, within the web, in cosmetic surgery, in Cameras within the court, and in Endangered Species, 20 Questions...Answered covers all of them, and lots of extra! positioned particularly it appears that evidently, 20 Questions...Answered is stuffed with informative tales, with workouts, on subject matters of curiosity to the trendy scholar. issues contain: 1.Recycling 2.Ghosts and the magical 3.Snowboarding 4.The Baltic States 5.Single mother or father households 6.World history websites 7.Slang 8.Video video games 9.Pro Athlete this present day 10.Tobacco 11.Special results 12.Satellites 13.Killer Bees 14.Generation X 15.CD-ROM 16.Cold battle 17.Rain Forests 18.NAFTA 19.Antibiotic-Resistant micro organism 20.The web
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Extra resources for 20 Questions...Answered: Informative Stories on Topics of Interest to the Modern Student-Book 2
Today 64-bit game systems are on the market, and the future promises further advancements. Playing video games can mean hours 8 and hours of fun. Part of the attraction of many of the games is that you get to be the hero in exotic worlds and in fantastic situations. But not everyone sees video games as harmless entertainment. A number of people are concerned with the level of violence presented in several games. And many people worry about the fact that playing video games is highly addictive. Whether these fears are well founded or not, video games seem to be a permanent part of our increasingly computer-based society.
INTERPRETATION 1) What is your favorite video game? What is good about that particular game? Do you play on equipment in your own home? At an arcade? At a friend’s house? 2) Is it true that video games can be addictive? What problems could such an addiction cause? Can you give examples of this effect in real life? What is the solution to this problem? 3) If you were going to create an educational video game, which all parents and all schools would approve, how would you design it? How would you make sure that kids wanted to play it?
5) Fans feel they pay the players’ _____________________ by buying tickets to the games. 6) Only a small _____________________ of athletes get into trouble. 7) Players’ escalating salaries are _____________________ for continually rising ticket prices. 10) Professional athletes are respected as _____________________ leaders who care about others. 12) Fans believe players today have no team _____________________. 9-5 ANSWER KEY THE MAIN IDEA d) The attitudes of young people and adults towards professional athletes.