By Cory Doctorow
Jules is a tender guy slightly a century outdated. He's lived lengthy adequate to work out the treatment for demise and the tip of shortage, to benefit ten languages and compose 3 symphonies...and to achieve his boyhood dream of taking on place of abode in Disney World.
Disney international! the best creative success of the long-ago 20th century. Now within the care of a community of volunteer "ad-hocs" who continue the vintage points of interest operating as they continually have, improved with basically the smallest high-tech touches.
Now, although, it sort of feels the "ad hocs" are below assault. a brand new team has taken over the corridor of the Presidents and is changing its venerable audioanimatronics with new, immersive direct-to-brain interfaces that supply site visitors the semblance of being Washington, Lincoln, and all of the others. For Jules, this is often an assault at the inventive purity of Disney international itself.
Worse: it seems that this new team has had Jules killed. This upsets him. (It's in basic terms his fourth loss of life and revival, after all.) Now it's battle: battle for the soul of the Magic state, a warfare of ever-shifting reputations, technical wizardry, and completely unpredictable outcomes.
Bursting with state-of-the-art hypothesis and human perception, Down and Out within the Magic nation reads like Neal Stephenson meets Nick Hornby: a coming-of-age romantic comedy and a kick-butt cybernetic travel de strength.